Corporate L&D
Employee Onboarding Experience
A guided first-week experience for new corporate hires
- Format
- Slide-based interactive course
- Audience
- New corporate employees
- Length
- 25–30 minutes
- Sections
- 7
Portfolio demonstration. This course was designed and built by Kirsten Alburg to show instructional design capability. It was not created for a client and is not built in Articulate.
Slide-based interactive course
Employee Onboarding Experience
Start here
Welcome aboard

Read the room on day one
This is a real first morning. Click directly on the photograph wherever you see something that either helps or quietly hurts a new hire's confidence. Wrong guesses break your streak.
Find 4 details that shape whether someone feels able to ask a question

Click the photograph where you think a designer would stop and look closer.
Your first week, designed
Onboarding is not a paperwork event. It is the first learning experience an organization delivers, and it sets expectations for how people work together.
This module walks you through what the organization values, how decisions get made, and how to ask for what you need in your first thirty days.
By the end of this course you will be able to
0/4 tracked- Why it matters
- Most new hires decide in week one whether this is a place where asking a question is safe. That judgment shapes their ramp time far more than any policy they memorize.
- Where you will use it
- Your first project meeting, your first mistake, and the first time you need help from someone you have not met yet.
Behind the build
Design Decisions
The instructional thinking behind this learning experience. Every interaction has a purpose; every design decision supports a learning objective.
Learning challenge
New hires receive a week of information in a day, then spend a month unsure which question is safe to ask out loud.
Audience
- Primary learners
- New corporate employees in their first week.
- Prior knowledge
- Competent professionals with zero context about this organisation's norms.
- Learning need
- Fewer facts, more permission — and a clear picture of who to go to for what.
- Context of use
- Taken at a desk on day one, interrupted constantly, likely half-finished and resumed.
Learning objectives
- Locate the person and channel to use for a given question.
- Choose actions in week-one situations that match the organisation's stated culture.
- Recognise the behaviours that signal a psychologically safe team.
- Plan the first three conversations to have before the end of week one.
Design case study
Read the full breakdownChallenge
Most onboarding programs front-load policy content and leave new hires unable to act. Information recall is high on day one and behavior change is low by week three.
Instructional strategy
Scenario-based design grounded in adult learning theory. Content is sequenced from orientation to application, with each value immediately followed by a decision the learner has to make. Practice precedes assessment, and feedback is instructional rather than evaluative.
Reflection
If I were building a second iteration, I would add a branching manager conversation so learners could practice raising a workload concern — the situation new hires most often report avoiding.
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