Skip to content

Learning strategy approach

The Human-Centered Learning Design Process™

Five phases that move from organizational goals to measured performance improvement — discovery that includes stakeholders, diagnosis that is willing to say training is not the answer, and measurement that feeds the next version.

Hands arranging blank sticky notes in a sequence on a table
Every phase is visible, revisable, and shaped with the people it serves.

Discover

Understand the organization and the people before designing anything.

  • Organizational goals
  • Learner needs
  • Current challenges
  • Stakeholder perspectives

Discovery establishes what the business is trying to achieve, who the learners actually are, and what the people closest to the work already know about why it is not happening. Nothing gets designed from an assumption that has not been checked.

Diagnose

Separate a learning problem from every other kind of problem.

  • What is preventing success?
  • Is training the right solution?
  • What performance barriers exist?

Most failed training is a correct solution to the wrong problem. Diagnosis names the real barrier — knowledge, skill, process, tooling, motivation, or environment — and says plainly when learning is not the answer.

Design

Decide what success looks like and how it will be recognized.

  • Learning strategy
  • Learning journey
  • Instructional approach
  • Assessment plan

Objectives describe observable performance. Assessment is designed before content, so every activity has a purpose it can be measured against. The strategy sets sequence, modality, practice, and feedback.

Develop

Build the experience the strategy calls for — quickly and iteratively.

  • AI-assisted workflows
  • Rapid prototyping
  • Learning technologies
  • Iterative improvement

Storyboards become working materials: scenarios, knowledge checks, job aids, and interactions. AI accelerates drafting and restructuring; instructional judgment decides what survives. Prototypes go in front of real learners early.

Measure

Find out whether the performance gap actually closed.

  • Learner confidence
  • Engagement
  • Knowledge application
  • Performance improvement

Measurement looks past completion rates to confidence, application on the job, and the original business indicator. Findings feed the next iteration rather than closing the file.

Principles

Four rules that shape every project

Performance first

Design starts from what the learner must be able to do in their real context, not from the content that already exists.

Evidence before content

If you cannot describe how you would recognize success, the objective is not finished being written.

Practice over coverage

The time between explanation and application should be measured in minutes.

Accessible by design

Structure, contrast, captions, and keyboard operability are design constraints, not remediation tasks.

See the approach applied across seven courses